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Post by Brett_Henderson on Oct 30, 2008 9:24:11 GMT -5
I'm sure I'm overlooking something (again), so I'm looking for help (again).. I'm trying to map a cylindrical fuselage.. I did the UVW and unwrap.. and made a nice template.. Then in Gmax Material editor.. I rotated and cropped just the portion of the 2048X2048 bitmap needed for the fuselage.. And mapped it by cylinder method. As you can see, it shows up perfectly in Gmax, but the exported model is texture as though the bitmap was never rotated or cropped
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